![]() ![]() Battles tend to be fast, action-packed, and very similar to Slay the Spire (and equally challenging and replayable), where you and any allies or pets you might have knock the snot out of all manner of beasts, robots, or fellow grifters who cross you. Negotiations are slow, strategic, and complex contests of wits where you use persuasion and coercion cards to whittle down the enemy’s core argument. ![]() The dramatic change of pace from encounter to encounter gives Griftlands a different feel than most of its peers. Confrontation comes in two delicious flavors: social encounters, called Negotiations, and turn-based Battles, both of which require you to curate and upgrade their own specific deck of cards.Įach mode has in common card-based mechanics and knocking down an opposing health bar before yours is emptied, but that’s more or less where the resemblance ends. What makes Griftlands’ style of adventure especially interesting is that victory is not all about stabbing people in the front. ![]() Voice acting is done through a Sims-style gibberish language, meaning you’ll be reading a lot of subtitles (which are enhanced by the tone from the voices), but the soundtrack during combat is every bit as catchy as you’d hope from a game you’re expected to spend a lot of time playing through again and again. Master Hundreds of CardsĪdding to the already substantial amount of charm is Griftlands’ hand-drawn Saturday Morning Cartoon style and bizarre-looking anthropomorphic animals and humans who live in its world. With the exception of Sal’s campaign, which is a pretty bland revenge quest with few surprises, the stories aren’t something you’ll want to skip even on repeat playthroughs I’ve found that small details change enough to keep it interesting, and it’s all based on the missions generated and the decisions you made. The general outline of each campaign follows the same storyline every time, but the exact missions you’re sent on, the characters involved, and the random encounters you stumble upon are procedurally generated so that no two runs are quite the same. murder) my enemies continues to bring me no end of joy. Figuring out a strategy to make the right friends and mitigate (i.e. There was always something pushing me to complete the run or at least get to the next major plot development. Even after completing all three campaigns, the tongue-in-cheek fantasy world of con artists and thugs, goofy personalities, and hilarious dialogue were all just more reasons to try “just one more run” – even when I got my teeth knocked in at higher difficulties. His story centers around redeeming himself for a life wasted and the Disco Elysium-esque way in which he couldn’t care less about anyone or anything around him was an ideal backdrop for my heartless plotting. My favorite character, Smith, is an idiotic, carousing, two-legged dumpster fire of a person with practically no redeeming qualities… so I really related with him. As a fellow grifter in the midst of this chaotic hive of ruthlessness and double-crosses, you’ve got to learn quickly or become another mark added to the pile of corpses it’s a perfect setup for a conflict-heavy roguelike if I’ve ever seen one. They might be looking to make a quick buck, plotting revenge, or making a grab for power, but almost no one is innocent or without ulterior motives. Whether I was playing a mercenary on a quest for revenge, a retired soldier turned double agent who’s playing both sides of a rebellion, or a blackout-drunk slacker who’s been disowned by his family, everyone – whether they’re playable or an NPC – is looking out for number one. The main way Griftlands distinguishes itself from those games is that each of its campaigns tells a more substantial story – and for the most part they’re all exceptional. Griftlands Switch NSP Free Download Romslab ![]()
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